"The graphics in this thing are pretty good, I'll admit that. But sometimes, it's about pushing the right boundaries, seeing what fits where and what doesn't work. Hell, maybe the fishing mechanics somehow break the construction mechanics entirely. You never know until you try."
A 28 year old woman hailing out of New York, Rachel is a game stress tester by trade. Having sleuthed through plenty of games before, she generally has a knack for finding most of the obvious bugs that titles have before release, though her various NDAs prevent her from going too in depth about some of the projects she's recently worked with. When she saw the advertisement to join the experiment for the fully immersive VR experience as a tester, she felt excited, and signed up as soon as she could. Sure, the pay wasn't as good as it was for other games she could have been working with, but with her expenses seemingly paid off during her time inside, and the opportunity to see just how in depth the world that SeleneCorp created was in an innovative medium, she couldn't resist herself.
Perhaps her hopeful optimism for the experience she was entering into would prove to help keep her sanity in the long term...